RC Electronics & Airframe Calculator
Enter your plane's weight, wing and flying style. You get recommended power, battery, motor, prop, ESC, servos and receiver, with every number explained. These are rules of thumb and estimates. Verify them with eCalc or MotoCalc and a watt meter.
Results
Reference motor classes Rule of thumb
Reference classes only. Check local availability and the manufacturer's data. The highlighted row is the smallest class rated for at least 1.5× your target power.
Estimates, not guarantees. These results are rules of thumb and simplified physics. Real motors, props and batteries vary. Verify your setup with eCalc or MotoCalc, and measure current with a watt meter on a restrained bench test before flying.
Unit converter
Everything is stored internally in SI units and converted only for display. Use the Metric / Imperial switch in the top bar, or pick a unit on any field.
Airframe diagram generator
Top, side and front views redrawn live from your numbers. Control surfaces are hatched. The views also show the motor and prop disc, the CG with its recommended 25–33% MAC band, and the mean aerodynamic chord.
How the numbers work
Plain-language explanations, each with a worked example you can load straight into the calculator.
Disclaimer: Everything here is a rule of thumb or a simplified estimate meant to get you close. Always verify with eCalc or MotoCalc and a watt meter, follow the manufacturer's limits, and fly within local regulations.
01What is AUW (all-up weight)?
AUW is the weight of the plane ready to fly: airframe, motor, ESC, servos, receiver, battery, prop, glue, tape and wires. Every other number depends on it, so weigh the finished plane on a kitchen scale if you can.
The weight budget mode lets you plan before you build. Small things like wiring, connectors and hot glue easily add 5–10% of the total.
Many countries treat 250 g as a regulatory threshold (registration, Remote ID, pilot tests). The badge shows which side you are on. Always check your local rules.
02Wing loading and stall speed
Wing loading is weight divided by wing area, usually in g/dm² (or oz/ft²). Lower wing loading means slower, gentler flight. Rough guide: under 20 g/dm² is floaty, 20–35 suits trainers and sport planes, and 45+ is fast and demanding.
Stall speed is the slowest speed at which the wing can still carry the weight: V = √(2W / (ρ·S·CLmax)), where W is weight in newtons, ρ is air density, S is area in m², and CLmax is the wing's best lift coefficient (about 1.0 for a simple model airfoil). Cruise is typically 1.3–1.5× stall.
03Thrust and thrust-to-weight ratio
Static thrust is the push the prop makes while the plane is held still. Thrust-to-weight (T/W) compares that to the plane's weight. A trainer flies well at 0.5–0.8, a sport plane around 1.0, and an aerobatic plane wants 1.5+ to hover and climb vertically.
The estimate uses momentum theory: T = (FM × P × √(2ρA))^(2/3), where A is the prop disc area and FM (figure of merit, about 0.5) covers real-world losses. Bigger discs make more thrust from the same power, which is why slow planes like large props.
04Power (W) and watts per kilogram
The simplest way to size the power system is watts per kilogram of AUW:
- Powered glider: 80–120 W/kg (default 100)
- Gentle trainer: 100–150 W/kg (default 150)
- Sport: 150–250 W/kg (default 200)
- Aerobatic / 3D: 250+ W/kg (default 300)
This is electrical input power at full throttle. It sets battery current, ESC size and motor size.
05Battery basics (LiPo)
A LiPo cell is 3.7 V nominal and 4.2 V full. Never discharge it below about 3.3 V at rest. Under load the voltage sags to about 3.5 V per cell, so the calculator uses that for current. Packs are named by cell count in series: 2S = 7.4 V, 3S = 11.1 V.
mAh (milliamp-hours) is capacity: 1000 mAh can deliver 1 A for one hour. Bigger packs fly longer but weigh more, and a small plane quickly runs out of room.
06C rating: continuous vs burst
The C rating says how fast a pack can be discharged: maximum current = C × capacity in Ah. A 450 mAh 20C pack is rated for 0.45 × 20 = 9 A continuous. The burst figure (often written 20C/40C) is only good for a few seconds. Size by the continuous number.
Required C = current ÷ (mAh ÷ 1000). Buy at least 1.5× that, because labels are optimistic and packs run cooler, last longer and sag less with margin.
07Flight time
Flight time (minutes) = capacity in Ah × usable fraction ÷ average current × 60. Use only about 80% of the pack so the LiPo stays healthy.
Full throttle gives the worst case. Most flights average 40–60% throttle. The calculator scales current linearly with throttle, which is conservative because real current falls faster than throttle.
08Motor KV and RPM
KV is RPM per volt with no load. A 1400 KV motor on 7.4 V would spin about 10,360 RPM with nothing attached. With a prop it slows to roughly 80% of that (the RPM load factor).
Low KV turns big props slowly, which suits gliders and trainers. High KV turns small props fast for speed. More cells raise RPM and power with the same motor, so always check the prop is still within the motor's limits.
09Propeller diameter, pitch and pitch speed
A prop's name gives diameter × pitch in inches. Pitch is how far it would screw forward in one turn. Pitch speed = RPM × pitch × 0.0254 ÷ 60 m/s is roughly the top speed. Aim for 1.5–2.0× cruise.
Diameter matters most. The load on the motor grows roughly with the 4th power of diameter (at fixed pitch ratio and RPM; the full power formula P = Cp·ρ·n³·D⁵ grows even faster). Going from 8″ to 9″ adds about (9/8)⁴ ≈ 60% load, enough to overheat a small motor. Bigger, slower props give more static thrust per watt. Smaller, faster props give more top speed.
10Motor sizing
Brushless outrunners make roughly 3.3 W per gram of motor weight. Pick a motor whose maximum power rating is at least 1.5× your target power so it runs cool. Suggested motor weight ≈ 1.5 × P ÷ 3.3.
Reference classes (check local availability):
- E-flite Park 180: 8.5 g, 2200 KV, up to 30 W, props 3×3 to 6×3 on 2S
- E-flite Park 300: 24 g, 1380 KV, up to 85 W, 7 A continuous, props up to 10×3.8 on 2S
- E-flite Park 370: 45 g, 1360 KV, up to 150 W, 12 A continuous, props 8×3.8 to 10×4.7
11ESC sizing and BEC
The ESC (electronic speed controller) should be rated for 1.25–1.5× the full-throttle current, then round up to a common size (10, 12, 15, 20, 30, 40 A…). Mount it where it gets airflow.
The BEC (battery eliminator circuit) inside most ESCs supplies 5 V to the receiver and servos. Small linear BECs are fine for 2–4 micro servos on 2–3S. On 4S and up, or with many or large servos, use a switching BEC or a separate UBEC.
12Receiver, channels and failsafe
Each independently controlled function needs a channel: throttle, ailerons, elevator, rudder, flaps. Two aileron servos on a Y-lead share one channel. Elevons on a flying wing need 2 channels mixed in the transmitter. A 6-channel system such as the FlySky FS-i6 (AFHDS 2A protocol) covers most beginner planes and leaves spare channels for flight modes.
Failsafe decides what happens when the signal is lost. Always set it so the throttle goes to idle/off, and test it on the bench by switching the transmitter off with the prop removed.
13Center of gravity, dihedral and tail volume
CG is the balance point. A conventional plane is usually balanced at 25–33% of the mean aerodynamic chord (MAC) back from its leading edge. Nose-heavy is sluggish but flyable. Tail-heavy is often unflyable. MAC is the "average" chord of a tapered wing, and the diagram draws it for you.
Dihedral (wings tilted up toward the tips) makes the plane roll level on its own. Trainers use 3–6°, rudder-only planes more, and aerobatic planes about 0°.
Tail volume measures how powerful the tail is: Vh = Sh·lh / (S·MAC) (typical 0.35–0.6) and Vv = Sv·lv / (S·b) (typical 0.02–0.05). A longer tail arm or bigger tail gives more stability.
14Materials: Depron, foam board, chuck-glider conversions
Depron / EPP sheets (3–6 mm) are light and easy to cut, and they suit park flyers. Paper-faced foam board (as used in many scratch-build plans) is cheap and stiff but a little heavier. Peel the paper off one side to bend curves. Reinforce wings with a carbon or bamboo spar.
Converting a chuck glider: add a 1S micro motor as a pusher behind the wing, a tiny ESC/receiver (or a brick), and 2 micro servos for rudder and elevator. Keep the total under about 70 g, and re-check the CG because the battery usually goes in the nose.
15Safety: LiPos, props and bench tests
- Charge LiPos with a balance charger, on a non-flammable surface or in a LiPo bag, and never unattended. Store them at about 3.8 V per cell. Retire puffy or damaged packs.
- Treat a powered motor as live. Plug in the battery last, with the throttle at zero and your hands clear of the prop disc.
- Do bench tests with the plane restrained, with nobody in line with the prop, wearing eye protection. Use a watt meter to confirm current stays below the ESC, motor and battery ratings.
- Balance props, tighten prop nuts, and replace any chipped or cracked prop.
16Motor mount: down-thrust, right-thrust and prop rotation
When you open the throttle, the motor does more than push the plane forward:
- Thrust line height. If the thrust line is below the balance point (common on high-wing trainers), power pitches the nose up; above it (many pushers and low wings), down.
- Prop wash on the tail. The fast air behind the prop changes the tailplane's load, so the pitch trim changes with power.
- Spiral slipstream. The wash also rotates with the prop. On a normal (clockwise from behind) prop it hits the left side of the fin and yaws the nose left.
- Torque. The airframe tries to spin the opposite way to the prop: a clockwise prop rolls the plane left. Thrust angles can’t fix this; a touch of aileron trim does.
- P-factor. At high angles of attack the descending blade bites harder and pulls the nose to one side (small on fast-spinning electric props).
Tilting the motor cancels most of it: down-thrust points the thrust a few degrees below the fuselage line; right-thrust points it towards the right wing. Typical tractor values are 1–4° down and 1–3° right. On a pusher the same correction is made by moving the prop end of the motor the other way (for example, “up-thrust” with the prop end lower).
The Designer, this calculator and the Build page work out angles for your exact layout with the simulator’s physics (they make the plane’s reaction to full power match an ideal airframe), and the Build page gives the washer thickness to shim a standard motor mount. In the simulator you can switch these motor effects on or off and compare.
A–ZGlossary
- AUW
- All-up weight: everything that flies, including the battery.
- AFHDS 2A
- FlySky's 2.4 GHz radio protocol used by the FS-i6 and compatible receivers.
- Aspect ratio (AR)
- Span² ÷ area. High AR (gliders) is efficient. Low AR is agile and strong.
- BEC / UBEC
- Battery eliminator circuit: 5 V supply for the receiver and servos. A UBEC is a separate switching unit.
- C rating
- Maximum continuous discharge as a multiple of capacity.
- CG
- Center of gravity, the balance point.
- CLmax
- Maximum lift coefficient of the wing, about 1.0 for simple model airfoils.
- Cp
- Prop power coefficient used in P = Cp·ρ·n³·D⁵.
- Dihedral
- Upward angle of the wings, which gives roll stability.
- ESC
- Electronic speed controller that drives the brushless motor.
- Failsafe
- What the receiver outputs when the signal is lost. Set the throttle to off.
- Figure of merit
- Static prop efficiency compared with ideal momentum theory (about 0.5).
- KV
- Motor RPM per volt with no load.
- LiPo, 1S/2S/3S
- Lithium-polymer battery. The number is how many 3.7 V cells are in series.
- MAC
- Mean aerodynamic chord, the "average" chord used for CG and tail volume.
- Outrunner
- Brushless motor whose outer can spins. It is common on park flyers.
- Pitch speed
- Theoretical airspeed from prop pitch × RPM.
- Static thrust
- Thrust with the plane held still.
- Stall speed
- Slowest speed at which the wing still supports the plane.
- Tail volume
- Dimensionless measure of tail effectiveness (Vh, Vv).
- T/W
- Thrust-to-weight ratio.
- Wing loading
- Weight per wing area (g/dm² or oz/ft²).
- W/kg
- Power per kilogram, the main sizing rule of thumb.
Advanced: Aircraft Designer & Build
Go beyond rules of thumb. Size a plane from your requirements, check stability and performance, match a motor, view it in 3D, and print full-size building templates.
Mission-to-airframe sizing with a weight model, an airfoil picker (with .dat import), neutral point and static margin, multi-panel CG, lifting-line wing analysis, performance curves, motor and prop matching, a 3D model with STL export, and save and compare.
Build templates & partsPrintable 1:1 templates for Foam/Depron (KFm or folded foam board) or Balsa (ribs, building plan, formers), tiled on A5, Letter or A4 with alignment marks. Plus a cutting list and an editable parts and cost list.
Flight simulatorFly the built-in models or your own design: Xbox controller, an RC transmitter via a USB adapter, or the keyboard. Includes lessons, automatic test flights compared with the Designer, wind and thermals, replay, and 3D model import.
3D modelAn interactive 3D view lofted from your airfoil and geometry. Orbit, zoom, export a PNG or an STL in millimetres.
All pages work offline from your disk and share your design through this browser's storage or a link.